Different Creative Jobs In The Animation Process
There are many different creative jobs in the animation production process, each with their own specific skills. In many cases within the design or animation stages the skills can be transferred, allowing the creatives to work on more than one discipline within the project. However, a creative can only take on a discipline if they can produce the work to the required standard, in all areas there are people who spend their whole careers focusing solely on one of the disciplines – although this is becoming increasingly rare.
Every animation project is obviously bespoke made, therefore a
discipline may or may not be needed.
Let’s take a look at some of the different creative jobs in the
animation process. Here we have looked at common roles in advertising productions,
and not roles in animation film production – of which there are many other
specialties and stages of production.
Scriptwriter
A crucial role in the success of any production, the scriptwriter must
distil the key messages whilst enhancing the brands tone of voice and
personality. It will enable subsequent creatives and the client to start on the
same page as they begin to visualize the aesthetics and flow of the animation.
Storyboard artist
Often referred to as a ‘Scamp’ storyboard artist – this role is
important to sketch out therough action and visuals within the scenes. Allowing
everyone to see what needs to be designed and built. It allows the client to
approve this stage before production progresses to the design stage – making
the whole process more efficient.
Art Director
Usually with a great deal of experience the Art Director will oversee
the look and feel of the animation. Initially will produced mood boards and
references for inspiration for the designers and animators. Once a style is
decided they will often produce some style frames for the designer to follow.
They will ensure the visuals adhere to the brand guidelines and the visuals
reflect the tone and voice of the script.
Designer or Illustrator
Will design the animations key frames. They will often work with the
animator to discuss transitions and flow of the animation. These keyframes will
then replace the scamp storyboard frames to produce end to end visuals of the
animation. If 3D elements are required then they will work with the 3D designer
to incorporate these into the frames.
Character Designer
A 2D character designer has their own expertise, they have to design the
characters in line with the look and feel of the environment and the style of
the animation. They have to take into consideration the amount of movement
needed from the characters and any facial expressions needed when they are
animated. First they will likely sketch
out the characters before designing proper with colours, textures and poses.
Usually a role taken by the lead animator on the project – they will
first use the scamp storyboards to produce and animatic – an end to end edit of
the scenes with a guide voiceover and some temporary music. This will allow
everyone to see the flow and pace of the animation. Later in the process they
will update with the keyframes, to help animators determine timings and flow.
It will allow creatives to see any problems and issues with tone, flow and
messaging of the animation and rectify where needed.
This is where the animation begins to come together. The animator will
animate all elements to bring the film to life. There are animators who
specialize in various disciplines, including character animation, motion GFX
animation, cell animation and others who have honed a specific style of
animation over many years.
3D Build and Animator
Usually working alongside the animator, will produce the 3D environments
and texture, light and animate these sections as needed. They are usually
focused on objects and environments for the scenes, and many have specialized
in specific aesthetics of their work.
3D Character Designer and Rigger
A different skillset to the object and environment 3D role, it requires skill in modelling and rigging the 3D characters. Again, they will often specialize in a specific look – realistic characters or more cartoony characters. Once the characters look is approved they will rig the character – essentially internal joints so the character can move in a specific way when animated. There are also people who specialize in just doing faces or the body.
3D Character Animator
Can often be the same person as the 3D character designer and rigger.
Here the character comes to life and will animated in accordance with the
animatics timings. This can be a time consuming aspect of the animation, and
requires a high skill set to be done well.
Compositor
A compositor is someone who pulls everything together when there are
various animation disciplines or visual approaches. For example – they will
composite in the 3D characters within the scene, or composite together 3D
objects and 2D elements within the scene. It is usually one of the final stages
of the production and where we can see everything looking more final.
Grade Technician
This used to be a dedicated role, and still is in the television
industry. In the advertising industry this is usually done by the lead
animator, as the final thing on the visuals before completion. Here the colours
of the animation will be adjusted to either align or accentuate tones to make
the animation more cohesive and polished.
Music Composer and Sound Designer
The music composer will usually become involved in the project once the
animation is beginning. They can view the animatic and create a bespoke piece
of music to fit in with the tone and voice of the animation. It is a very
important step as the music plays a very big part in the feeling of the
animation. The Sound designer will use the final picture to add sfx to add to
the depth of the animation and will mix all the elements sound levels.





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